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-BACKEND HOOK POTENTIAL -CORE TORQUE -DIFFERENTIAL -MASS BIAS -POSITIVE AXIS POINT (P.A.P.) -RAIDIUS OF GYRATION (R.G.) -REACTICE RESIN URETHANE -TRACK FLARE |
Even though all bowling balls of a given weight are about the same size (minimum diameter of 8.500 inches to 8.595 inches), these balls are constructed differently. Some use two materials (one shell and one core), others use three or four or five or more pieces to construct the shell(s) and core(s)
Each of the materials used has a density (which roughly translates intop weight per unit of volume). Zirmonite (as used in the Columbia pin) is denser (heavier by volume) than Bismuth Graphite (used in the core of the Brunswick Zones) which is denser (heavier by volume) than the fired ceramic that is used in the Columbia and Track cores. These and the other dense-material cores used by other manufacturers are all heavier by volume than the material used in the main cores. The main core material is denser than the foam-like material used as outer cores or inner shells, the purpose of which is to keep some balls in compliance with the ABC/WIBC weight limitation and to help pinpoint a certain RG value. Then there is the urethane used for the outer shell of the ball which by density fits in between the core materials.
Even though you may have a bowling ball with as few as two parts or as many as five or more, all balls have one characteristic. They will act as if all of their weight is located at a point some distance away from the rotational axis. This distance is the radius of gyration (RG). For example, a bowling ball has a maximum allowable diameter of 8.595 inches (maximum radius = 4.2975 inches). Theoretically, the RG could be any distance from just over 0 inches--by placing ultra-dense materials in the center of the ball and extremely lightweight filler beyond--to just under 4.2975 inches by placing ultra-dense materials near the outer shell and filling the inner areas of the ball with lightweight foam.
In the first example, the ball would be as center heavy as possible. In the second, it would be as shell heavy as possible. The problem with unlimited RG is that the two extremes would produce variations in ball performance that would be enormous. One would roll immediately and the other would "lope" all the way through the pindeck.
The ABC/WIBC, in an attempt to limit the amount of variation in ball performance that could be achieved through construction, placed minimums and maximums on RG. The rule states that the minimum RG can be no lower than 2.430 inches and no greater than 2.800 inches. This means that every ball must act as if its entire weight (mass) is rotating at a distance of not less than 2.430 inches or more than 2.800 inches from the axis. Since the total span of RGs ranges from 0 to 4.2975 inches, technically all bowling balls fall within the overall medium RG range. However, when anyone in bowling talks about RG, they are not referring to the total range of possible RGs, but instead only to the RG range allowed for the sport--2.430 to 2.800.
In the At a Glance chart and in ball reviews and comparisons in BTM, the following scale is used for low flare potential balls:
A low RG ball will be easier to "rev up" and it will rev faster quicker because most of the mass is located relatively close to the center of the ball. Since it revs faster sooner, it also wants to hook sooner. Medium RG balls are intermediate-length balls. They are a little more difficult to spin (takes more power) so most bowlers will see a slight loping characteristic through the heads and early midlane followed by a faster revving action and later hook--than you would get with the low RG ball. High RG balls are the hardest to rev up since the mass is concentrated farthest from the center and therefore bowlers will see longer lope, much later revving up, and the latest hook from these balls.
A flaring ball always rolls on a new surface. All bowlers who rotate the axis will see some migration (track flare) using any ball with any drilling with two exceptions. There is no track flare if the pin is placed on the bowler's positive axis point (axis drilling), and there is no track flare if the pin is placed 6-3/4 inches from the bowler's positive axis point (in their ball track). Track flare is evident as the side-by-side rings that encircle the ball. The ball's first rotation is the ring farthest from the middle finger hole and the last is the one above the finger holes closest to the ring finger. Track flare for full rollers is often reversed. Flare potential is the maximum amount that the axis of the ball can migrate given the construction of the ball AND provided that the bowler has a maximum power release. Maximum actual track flare for any ball in the hands of any bowler can be obtained by placing the pin in leverage position for that bowler. Only a small percentage of bowlers can make a ball flare to its potential.
Track flare is a length modifier. Large flare means that the ball is presenting a fresh, dry surface on all successive revolutions. While on oil, this means little to the performance of the ball, but when the ball crosses from the oil to the dry, the dry ball surface bonds with the dry lane surface to increase the coefficient of friction which causes earlier hook and greater total hook. That is, earlier and greater hook when it is compared to a smaller flaring ball that is tracking over the same area of the ball and presents an oil covered surface when it crosses from the oil to the dry which reduces friction and promotes additional skid causing a later and more defined hook. Track flare potential also provides one indicator of which balls will be better suited to oil (large flaring ones) and which will be better suited to dry (small flaring ones)." Track Flare Potential - The amount of "Flare" described in inches.